Strategy
These tips come from simulated games. A bot always buys the best investment, captures 85% of rival pieces, and solves 90% of puzzles.
What actually matters
Section titled “What actually matters”- Time (analyses) is the real wall. The ending needs 1,100 analyses, which is 201.7 h with the tab open. Rushing the economy does nothing if your analyses fall behind. Keep the game open: analyses only advance while it is running.
- Never prestige when the end is close. Prestige empties the bank, and the ending needs 1e37 in the bank.
- Clicking is very profitable, thanks to the “+1% of production per click” upgrades and rival-piece bonuses.
- Prestige when it doubles your crowns, not before, and not long after.
Buying at the right time: return on investment
Section titled “Buying at the right time: return on investment”For each possible purchase, compute:
score = cost / production gained + cost / current production- The first term is the payback time: how many seconds the purchase takes to repay itself.
- The second is the wait until you can afford it.
- Buy whatever has the lowest score, wait if you must, then repeat. That is exactly the bot’s strategy.
For a producer, the gain per copy is shown in its tooltip. For a ×2 upgrade on a producer, the gain equals that producer’s current production (the tooltip percentage × total production).
Suggested order at the start
Section titled “Suggested order at the start”| When | Buy | Why |
|---|---|---|
| 0–2 min | 1 Pawn, then “Touch-Move Rule” (click ×2) | clicking is your only income |
| 2–5 min | Knights (best early cost/output: 100 s) | more efficient than pawns (150 s) |
| from 3 promotions | “Eighth rank” (promotion ×3) | the average click more than doubles (×2.25) |
| as soon as it appears | each ×2 tier at 1 copy (10 × base cost) | almost always the best buy |
| ~8,000 tempo | “Tactics Study” | puzzles pay up to 20 min of production |
| then | Bishops → Rooks → Queens… following the score |
Base cost/output (lower is better, before upgrades): Knight 100 s, Bishop 137 s, Pawn 150 s, Rook 255 s, Queen 500 s, King 1,000 s, then more and more expensive. The ×2 tiers are what make later producers interesting.
Trophies are worth more than they look
Section titled “Trophies are worth more than they look”Each trophy gives +1% and 0.04 fervor, which supporters multiply. Easy trophies to aim for:
- 1 of each producer (20 trophies): buy the first copy of each new producer, even if it is not efficient yet;
- the 50 and 100 copy thresholds of each producer, and the producer totals (100, 500, 1,000…);
- Full army (all 16 pieces on the board): it also unlocks the “Full army” upgrade, +50%.
Because trophies survive prestige, push producers that are near a threshold just before you prestige.
Clicking: how much does it change?
Section titled “Clicking: how much does it change?”| Clicks per second (average) | Economy goal reached at | End of the game |
|---|---|---|
| 1 | ~202 h | 202 h |
| 5 | 68 h | 201.7 h (limited by analyses) |
Late in the game, each of the 10 upgrades from “En passant” to “Absolute click” adds 1% of production to every click. With all 10, clicking 5 times a second is +50% production, and much more during rival bonuses.
Rival pieces: getting the most from bonuses
Section titled “Rival pieces: getting the most from bonuses”- Keep a reserve in the bank. Fork pays
min(15% of the bank, 15 min of production). It is at its maximum only if your bank is worth at least 100 minutes of production. Same idea for puzzles (min(20% of the bank, 20 min)). For both, keep about 100 minutes of production aside. - Combos (different bonuses multiply):
- Zeitnot (×7) + Fork: Fork counts production with the ×7, so up to 105 min of normal production. It only reaches that if the bank is worth at least 700 min of production.
- Zeitnot (×7) + clicks: the “% of production per click” part also benefits from the ×7.
- Blitz (click ×777): 13 s to click as fast as you can. The best moment for a puzzle.
- Discovered check (×66 for 6 s): click frantically.
- Priority upgrades: Provocation (rivals twice as often), Poisoned piece (twice as long), Time trouble (bonuses twice as long). In legacy: Flair and Instinct.
Puzzles
Section titled “Puzzles”- Buy “Tactics Study” early. Each puzzle pays up to 20 min of production, every 6 to 12 min.
- Exercise book doubles both their frequency and their reward: ×4 overall.
- The 10 positions (and their mirrors) are in Puzzles. Learn them and you will stop missing any.
- Do not close the window without a move: that counts as a failure and you lose the puzzle.
When to checkmate?
Section titled “When to checkmate?”The simulator compares several rules: “prestige when crowns gained ≥ ratio × current crowns” (1 click/s).
| Ratio | Prestiges | End of the game | Comment |
|---|---|---|---|
| 0.25 (very often) | 73 | 242 h | too many short runs, you waste time rebuilding |
| 0.5 | 42 | 201.7 h | optimal |
| 1 (double) | 28 | 202 h | optimal, and half as many prestiges |
| 2 | 18 | 225 h | runs too long |
| 4 | 12 | 232 h | much too long |
Simple rule: prestige when the panel shows as many crowns to gain as you already have (or at least half). The first prestige arrives naturally around 1e12 to 1e13 all-time tempo, about 1 to 2 hours of effective play.
Endgame: when you approach 1,100 analyses, stop prestiging. Play one last long run to pile up 1e37 in the bank with at least one Caïssa. A bot that kept prestiging “every doubling of 2” lost 35 h because it had emptied its bank just before finishing its levels.
Legacy: in what order?
Section titled “Legacy: in what order?”| Priority | Legacy | Cost | Reason |
|---|---|---|---|
| 1 | Golden Fingers | 5 | permanent click ×2, useful at the start of every run |
| 2 | Philidor’s Legacy | 10 | +10% production |
| 3 | Blindfold Analysis | 15 | 50% of production offline (not analyses) |
| 4 | Flair | 9 | more rivals, so more bonuses |
| 5 | Pattern Memory | 25 | puzzles from the start of every run |
| 6 | Prepared Opening | 50 | much faster restarts |
| 7 | Morphy’s Legacy, Instinct | 100, 150 | |
| 8 | Correspondence Chess | 300 | 90% of production offline for 24 h: your nights earn almost as much tempo as your days |
| then | Capablanca, Laurel crown, Cabinet, Fischer, Grand preparation, Kasparov, Carlsen, Caïssa | 1,000 → 1e9 | in price order |
The +1% per crown stays when you spend them. There is no reason to hoard crowns: spend them.
Analyses: spending them well
Section titled “Analyses: spending them well”- The ending requires level 10 everywhere. Spending order does not change the finish date, only your production while you wait.
- The value of an analysis on a producer at level L is
10% × (that producer’s share of production) / (L+1). Spend on the producer with the best production share relative to the cost of the next level. In practice: the cheap early levels, on whichever producers dominate right now. - Levels are permanent, but your dominant producers change across prestiges. Late in the game, the last producers (Cortex, Caïssa) matter most.
- Earning more analyses:
- leave the tab open, even in the background: the game catches up at 100%, up to 8 h at once;
- offline, buy “Blindfold Analysis”, then “Correspondence Chess”;
- by cheating:
#caissa(+5 once), move the clock forward (+50% of the skipped time),caissa.analyses(). See Cheats.
Playing idle
Section titled “Playing idle”- Before you close the game, spend your bank: only production counts offline.
- Leaving a tab open is better than closing the game, as long as the computer does not sleep.
- Temporary bonuses do not apply to offline gains (only base production counts), except the boost: fill it up (up to 8 h) right before closing the game, it doubles the hours it runs.
- Early on, keep your gems for the boost rather than time warps: 20 gems = 2 h at ×2, while a 1 h warp costs 15. Warps pay off right before a big purchase or a checkmate.
Key numbers
Section titled “Key numbers”| Figure | Value |
|---|---|
| Minimum time to the end | ~201.7 h of play (the analysis lock) |
| Optimal player (simulated) | 202 h |
| Relaxed player (0.3 click/s, late prestiges) | 286 h |
| First prestige (optimal player) | ~1.3 h |
| Prestiges until the end (ratio 1) | ~28 |
| Crowns at the end | ~3e8 to 6e8 |
| Trophies earned at the end (optimal player) | ~148 / 214 |