Every upgrade bought with tempo, grouped by family. They are lost on each checkmate (prestige).
Each producer has 13 tiers. A tier appears once you own the required number, and doubles that producer’s output.
| Tier | Copies required | Cost (× base cost) |
|---|
| 1 | 1 | ×10 |
| 2 | 5 | ×50 |
| 3 | 25 | ×500 |
| 4 | 50 | ×50,000 |
| 5 | 100 | ×5.00 M (5.0e6) |
| 6 | 150 | ×500 M (5.0e8) |
| 7 | 200 | ×50.0 B (5.0e10) |
| 8 | 250 | ×50.0 T (5.0e13) |
| 9 | 300 | ×50.0 Qa (5.0e16) |
| 10 | 350 | ×50.0 Qi (5.0e19) |
| 11 | 400 | ×50.0 Sx (5.0e22) |
| 12 | 450 | ×50.0 Sp (5.0e25) |
| 13 | 500 | ×50.0 Oc (5.0e28) |
| Tier | Name | Required | Cost |
|---|
| 1 | Pawn Structure | 1 | 150 |
| 2 | Pawn Chain | 5 | 750 |
| 3 | Passed Pawn | 25 | 7,500 |
| 4 | Queenside Majority | 50 | 750,000 |
| 5 | Pawn Structure II | 100 | 75.0 M (7.5e7) |
| 6 | Pawn Chain II | 150 | 7.50 B (7.5e9) |
| 7 | Passed Pawn II | 200 | 750 B (7.5e11) |
| 8 | Queenside Majority II | 250 | 750 T (7.5e14) |
| 9 | Pawn Structure III | 300 | 750 Qa (7.5e17) |
| 10 | Pawn Chain III | 350 | 750 Qi (7.5e20) |
| 11 | Passed Pawn III | 400 | 750 Sx (7.5e23) |
| 12 | Queenside Majority III | 450 | 750 Sp (7.5e26) |
| 13 | Pawn Structure IV | 500 | 750 Oc (7.5e29) |
| Tier | Name | Required | Cost |
|---|
| 1 | Fork | 1 | 1,000 |
| 2 | Outpost | 5 | 5,000 |
| 3 | Hurdle Jump | 25 | 50,000 |
| 4 | Knight on f5 | 50 | 5.00 M (5.0e6) |
| 5 | Fork II | 100 | 500 M (5.0e8) |
| 6 | Outpost II | 150 | 50.0 B (5.0e10) |
| 7 | Hurdle Jump II | 200 | 5.00 T (5.0e12) |
| 8 | Knight on f5 II | 250 | 5.00 Qa (5.0e15) |
| 9 | Fork III | 300 | 5.00 Qi (5.0e18) |
| 10 | Outpost III | 350 | 5.00 Sx (5.0e21) |
| 11 | Hurdle Jump III | 400 | 5.00 Sp (5.0e24) |
| 12 | Knight on f5 III | 450 | 5.00 Oc (5.0e27) |
| 13 | Fork IV | 500 | 5.00 No (5.0e30) |
| Tier | Name | Required | Cost |
|---|
| 1 | Fianchetto | 1 | 11,000 |
| 2 | Long Diagonal | 5 | 55,000 |
| 3 | Bishop Pair | 25 | 550,000 |
| 4 | King’s Bishop | 50 | 55.0 M (5.5e7) |
| 5 | Fianchetto II | 100 | 5.50 B (5.5e9) |
| 6 | Long Diagonal II | 150 | 550 B (5.5e11) |
| 7 | Bishop Pair II | 200 | 55.0 T (5.5e13) |
| 8 | King’s Bishop II | 250 | 55.0 Qa (5.5e16) |
| 9 | Fianchetto III | 300 | 55.0 Qi (5.5e19) |
| 10 | Long Diagonal III | 350 | 55.0 Sx (5.5e22) |
| 11 | Bishop Pair III | 400 | 55.0 Sp (5.5e25) |
| 12 | King’s Bishop III | 450 | 55.0 Oc (5.5e28) |
| 13 | Fianchetto IV | 500 | 55.0 No (5.5e31) |
| Tier | Name | Required | Cost |
|---|
| 1 | Open File | 1 | 120,000 |
| 2 | Seventh Rank | 5 | 600,000 |
| 3 | Doubled Rooks | 25 | 6.00 M (6.0e6) |
| 4 | Philidor Position | 50 | 600 M (6.0e8) |
| 5 | Open File II | 100 | 60.0 B (6.0e10) |
| 6 | Seventh Rank II | 150 | 6.00 T (6.0e12) |
| 7 | Doubled Rooks II | 200 | 600 T (6.0e14) |
| 8 | Philidor Position II | 250 | 600 Qa (6.0e17) |
| 9 | Open File III | 300 | 600 Qi (6.0e20) |
| 10 | Seventh Rank III | 350 | 600 Sx (6.0e23) |
| 11 | Doubled Rooks III | 400 | 600 Sp (6.0e26) |
| 12 | Philidor Position III | 450 | 600 Oc (6.0e29) |
| 13 | Open File IV | 500 | 600 No (6.0e32) |
| Tier | Name | Required | Cost |
|---|
| 1 | Queen’s Gambit | 1 | 1.30 M (1.3e6) |
| 2 | Early Queen | 5 | 6.50 M (6.5e6) |
| 3 | Centralized Queen | 25 | 65.0 M (6.5e7) |
| 4 | Queen Sacrifice | 50 | 6.50 B (6.5e9) |
| 5 | Queen’s Gambit II | 100 | 650 B (6.5e11) |
| 6 | Early Queen II | 150 | 65.0 T (6.5e13) |
| 7 | Centralized Queen II | 200 | 6.50 Qa (6.5e15) |
| 8 | Queen Sacrifice II | 250 | 6.50 Qi (6.5e18) |
| 9 | Queen’s Gambit III | 300 | 6.50 Sx (6.5e21) |
| 10 | Early Queen III | 350 | 6.50 Sp (6.5e24) |
| 11 | Centralized Queen III | 400 | 6.50 Oc (6.5e27) |
| 12 | Queen Sacrifice III | 450 | 6.50 No (6.5e30) |
| 13 | Queen’s Gambit IV | 500 | 6.50 Dc (6.5e33) |
| Tier | Name | Required | Cost |
|---|
| 1 | Castling | 1 | 14.0 M (1.4e7) |
| 2 | Opposition | 5 | 70.0 M (7.0e7) |
| 3 | King March | 25 | 700 M (7.0e8) |
| 4 | Active King | 50 | 70.0 B (7.0e10) |
| 5 | Castling II | 100 | 7.00 T (7.0e12) |
| 6 | Opposition II | 150 | 700 T (7.0e14) |
| 7 | King March II | 200 | 70.0 Qa (7.0e16) |
| 8 | Active King II | 250 | 70.0 Qi (7.0e19) |
| 9 | Castling III | 300 | 70.0 Sx (7.0e22) |
| 10 | Opposition III | 350 | 70.0 Sp (7.0e25) |
| 11 | King March III | 400 | 70.0 Oc (7.0e28) |
| 12 | Active King III | 450 | 70.0 No (7.0e31) |
| 13 | Castling IV | 500 | 70.0 Dc (7.0e34) |
| Tier | Name | Required | Cost |
|---|
| 1 | Sunday Tournament | 1 | 200 M (2.0e8) |
| 2 | Café Blitz | 5 | 1.00 B (1.0e9) |
| 3 | Simul | 25 | 10.0 B (1.0e10) |
| 4 | Regional Championship | 50 | 1.00 T (1.0e12) |
| 5 | Sunday Tournament II | 100 | 100 T (1.0e14) |
| 6 | Café Blitz II | 150 | 10.0 Qa (1.0e16) |
| 7 | Simul II | 200 | 1.00 Qi (1.0e18) |
| 8 | Regional Championship II | 250 | 1.00 Sx (1.0e21) |
| 9 | Sunday Tournament III | 300 | 1.00 Sp (1.0e24) |
| 10 | Café Blitz III | 350 | 1.00 Oc (1.0e27) |
| 11 | Simul III | 400 | 1.00 No (1.0e30) |
| 12 | Regional Championship III | 450 | 1.00 Dc (1.0e33) |
| 13 | Sunday Tournament IV | 500 | 1.00 UDc (1.0e36) |
| Tier | Name | Required | Cost |
|---|
| 1 | Opening Prep | 1 | 3.30 B (3.3e9) |
| 2 | GM Norm | 5 | 16.5 B (1.7e10) |
| 3 | Deep Theory | 25 | 165 B (1.7e11) |
| 4 | Positional Intuition | 50 | 16.5 T (1.7e13) |
| 5 | Opening Prep II | 100 | 1.65 Qa (1.7e15) |
| 6 | GM Norm II | 150 | 165 Qa (1.7e17) |
| 7 | Deep Theory II | 200 | 16.5 Qi (1.7e19) |
| 8 | Positional Intuition II | 250 | 16.5 Sx (1.6e22) |
| 9 | Opening Prep III | 300 | 16.5 Sp (1.7e25) |
| 10 | GM Norm III | 350 | 16.5 Oc (1.7e28) |
| 11 | Deep Theory III | 400 | 16.5 No (1.6e31) |
| 12 | Positional Intuition III | 450 | 16.5 Dc (1.7e34) |
| 13 | Opening Prep IV | 500 | 16.5 UDc (1.6e37) |
| Tier | Name | Required | Cost |
|---|
| 1 | Transposition Table | 1 | 51.0 B (5.1e10) |
| 2 | Alpha-Beta Pruning | 5 | 255 B (2.6e11) |
| 3 | Endgame Tablebases | 25 | 2.55 T (2.6e12) |
| 4 | Depth 40 | 50 | 255 T (2.6e14) |
| 5 | Transposition Table II | 100 | 25.5 Qa (2.6e16) |
| 6 | Alpha-Beta Pruning II | 150 | 2.55 Qi (2.6e18) |
| 7 | Endgame Tablebases II | 200 | 255 Qi (2.6e20) |
| 8 | Depth 40 II | 250 | 255 Sx (2.6e23) |
| 9 | Transposition Table III | 300 | 255 Sp (2.5e26) |
| 10 | Alpha-Beta Pruning III | 350 | 255 Oc (2.6e29) |
| 11 | Endgame Tablebases III | 400 | 255 No (2.5e32) |
| 12 | Depth 40 III | 450 | 255 Dc (2.6e35) |
| 13 | Transposition Table IV | 500 | 255 UDc (2.5e38) |
| Tier | Name | Required | Cost |
|---|
| 1 | Self-Play | 1 | 750 B (7.5e11) |
| 2 | Residual Network | 5 | 3.75 T (3.8e12) |
| 3 | Monte Carlo Search | 25 | 37.5 T (3.8e13) |
| 4 | Zero Knowledge | 50 | 3.75 Qa (3.8e15) |
| 5 | Self-Play II | 100 | 375 Qa (3.8e17) |
| 6 | Residual Network II | 150 | 37.5 Qi (3.8e19) |
| 7 | Monte Carlo Search II | 200 | 3.75 Sx (3.8e21) |
| 8 | Zero Knowledge II | 250 | 3.75 Sp (3.8e24) |
| 9 | Self-Play III | 300 | 3.75 Oc (3.8e27) |
| 10 | Residual Network III | 350 | 3.75 No (3.7e30) |
| 11 | Monte Carlo Search III | 400 | 3.75 Dc (3.7e33) |
| 12 | Zero Knowledge III | 450 | 3.75 UDc (3.8e36) |
| 13 | Self-Play IV | 500 | 3.75 DDc (3.7e39) |
| Tier | Name | Required | Cost |
|---|
| 1 | Superposition | 1 | 10.0 T (1.0e13) |
| 2 | Entanglement | 5 | 50.0 T (5.0e13) |
| 3 | Quantum Zugzwang | 25 | 500 T (5.0e14) |
| 4 | Wave Collapse | 50 | 50.0 Qa (5.0e16) |
| 5 | Superposition II | 100 | 5.00 Qi (5.0e18) |
| 6 | Entanglement II | 150 | 500 Qi (5.0e20) |
| 7 | Quantum Zugzwang II | 200 | 50.0 Sx (5.0e22) |
| 8 | Wave Collapse II | 250 | 50.0 Sp (5.0e25) |
| 9 | Superposition III | 300 | 50.0 Oc (5.0e28) |
| 10 | Entanglement III | 350 | 50.0 No (5.0e31) |
| 11 | Quantum Zugzwang III | 400 | 50.0 Dc (5.0e34) |
| 12 | Wave Collapse III | 450 | 50.0 UDc (5.0e37) |
| 13 | Superposition IV | 500 | 50.0 DDc (5.0e40) |
| Tier | Name | Required | Cost |
|---|
| 1 | Retrograde Analysis | 1 | 140 T (1.4e14) |
| 2 | Grandfather Paradox | 5 | 700 T (7.0e14) |
| 3 | Time Loop | 25 | 7.00 Qa (7.0e15) |
| 4 | End of History | 50 | 700 Qa (7.0e17) |
| 5 | Retrograde Analysis II | 100 | 70.0 Qi (7.0e19) |
| 6 | Grandfather Paradox II | 150 | 7.00 Sx (7.0e21) |
| 7 | Time Loop II | 200 | 700 Sx (7.0e23) |
| 8 | End of History II | 250 | 700 Sp (7.0e26) |
| 9 | Retrograde Analysis III | 300 | 700 Oc (7.0e29) |
| 10 | Grandfather Paradox III | 350 | 700 No (7.0e32) |
| 11 | Time Loop III | 400 | 700 Dc (7.0e35) |
| 12 | End of History III | 450 | 700 UDc (7.0e38) |
| 13 | Retrograde Analysis IV | 500 | 700 DDc (7.0e41) |
| Tier | Name | Required | Cost |
|---|
| 1 | Negative Pieces | 1 | 1.70 Qa (1.7e15) |
| 2 | Annihilation | 5 | 8.50 Qa (8.5e15) |
| 3 | Mirror Board | 25 | 85.0 Qa (8.5e16) |
| 4 | Baryon Asymmetry | 50 | 8.50 Qi (8.5e18) |
| 5 | Negative Pieces II | 100 | 850 Qi (8.5e20) |
| 6 | Annihilation II | 150 | 85.0 Sx (8.5e22) |
| 7 | Mirror Board II | 200 | 8.50 Sp (8.5e24) |
| 8 | Baryon Asymmetry II | 250 | 8.50 Oc (8.5e27) |
| 9 | Negative Pieces III | 300 | 8.50 No (8.5e30) |
| 10 | Annihilation III | 350 | 8.50 Dc (8.5e33) |
| 11 | Mirror Board III | 400 | 8.50 UDc (8.5e36) |
| 12 | Baryon Asymmetry III | 450 | 8.50 DDc (8.5e39) |
| 13 | Negative Pieces IV | 500 | 8.50 TDc (8.5e42) |
| Tier | Name | Required | Cost |
|---|
| 1 | Refraction | 1 | 21.0 Qa (2.1e16) |
| 2 | Full Spectrum | 5 | 105 Qa (1.1e17) |
| 3 | Tactical Rainbow | 25 | 1.05 Qi (1.1e18) |
| 4 | Coherent Light | 50 | 105 Qi (1.1e20) |
| 5 | Refraction II | 100 | 10.5 Sx (1.0e22) |
| 6 | Full Spectrum II | 150 | 1.05 Sp (1.1e24) |
| 7 | Tactical Rainbow II | 200 | 105 Sp (1.1e26) |
| 8 | Coherent Light II | 250 | 105 Oc (1.1e29) |
| 9 | Refraction III | 300 | 105 No (1.1e32) |
| 10 | Full Spectrum III | 350 | 105 Dc (1.0e35) |
| 11 | Tactical Rainbow III | 400 | 105 UDc (1.1e38) |
| 12 | Coherent Light III | 450 | 105 DDc (1.0e41) |
| 13 | Refraction IV | 500 | 105 TDc (1.0e44) |
| Tier | Name | Required | Cost |
|---|
| 1 | Lucky Shot | 1 | 260 Qa (2.6e17) |
| 2 | Blessed Patzer | 5 | 1.30 Qi (1.3e18) |
| 3 | 64-Leaf Clover | 25 | 13.0 Qi (1.3e19) |
| 4 | Favor of the Dice | 50 | 1.30 Sx (1.3e21) |
| 5 | Lucky Shot II | 100 | 130 Sx (1.3e23) |
| 6 | Blessed Patzer II | 150 | 13.0 Sp (1.3e25) |
| 7 | 64-Leaf Clover II | 200 | 1.30 Oc (1.3e27) |
| 8 | Favor of the Dice II | 250 | 1.30 No (1.3e30) |
| 9 | Lucky Shot III | 300 | 1.30 Dc (1.3e33) |
| 10 | Blessed Patzer III | 350 | 1.30 UDc (1.3e36) |
| 11 | 64-Leaf Clover III | 400 | 1.30 DDc (1.3e39) |
| 12 | Favor of the Dice III | 450 | 1.30 TDc (1.3e42) |
| 13 | Lucky Shot IV | 500 | 1.30 QaDc (1.3e45) |
| Tier | Name | Required | Cost |
|---|
| 1 | Recursion | 1 | 3.10 Qi (3.1e18) |
| 2 | Mandelbrot Set | 5 | 15.5 Qi (1.6e19) |
| 3 | Self-Similarity | 25 | 155 Qi (1.6e20) |
| 4 | Infinite Depth | 50 | 15.5 Sx (1.6e22) |
| 5 | Recursion II | 100 | 1.55 Sp (1.6e24) |
| 6 | Mandelbrot Set II | 150 | 155 Sp (1.5e26) |
| 7 | Self-Similarity II | 200 | 15.5 Oc (1.6e28) |
| 8 | Infinite Depth II | 250 | 15.5 No (1.6e31) |
| 9 | Recursion III | 300 | 15.5 Dc (1.5e34) |
| 10 | Mandelbrot Set III | 350 | 15.5 UDc (1.6e37) |
| 11 | Self-Similarity III | 400 | 15.5 DDc (1.5e40) |
| 12 | Infinite Depth III | 450 | 15.5 TDc (1.6e43) |
| 13 | Recursion IV | 500 | 15.5 QaDc (1.5e46) |
| Tier | Name | Required | Cost |
|---|
| 1 | Hello, Chess | 1 | 710 Qi (7.1e20) |
| 2 | Debug Mode | 5 | 3.55 Sx (3.6e21) |
| 3 | Root Access | 25 | 35.5 Sx (3.6e22) |
| 4 | The Game’s Source Code | 50 | 3.55 Sp (3.5e24) |
| 5 | Hello, Chess II | 100 | 355 Sp (3.5e26) |
| 6 | Debug Mode II | 150 | 35.5 Oc (3.5e28) |
| 7 | Root Access II | 200 | 3.55 No (3.5e30) |
| 8 | The Game’s Source Code II | 250 | 3.55 Dc (3.5e33) |
| 9 | Hello, Chess III | 300 | 3.55 UDc (3.5e36) |
| 10 | Debug Mode III | 350 | 3.55 DDc (3.5e39) |
| 11 | Root Access III | 400 | 3.55 TDc (3.5e42) |
| 12 | The Game’s Source Code III | 450 | 3.55 QaDc (3.6e45) |
| 13 | Hello, Chess IV | 500 | 3.55 QiDc (3.5e48) |
| Tier | Name | Required | Cost |
|---|
| 1 | Parallel Universe | 1 | 120 Sx (1.2e23) |
| 2 | Alternate Branch | 5 | 600 Sx (6.0e23) |
| 3 | Worlds Collide | 25 | 6.00 Sp (6.0e24) |
| 4 | Omniverse | 50 | 600 Sp (6.0e26) |
| 5 | Parallel Universe II | 100 | 60.0 Oc (6.0e28) |
| 6 | Alternate Branch II | 150 | 6.00 No (6.0e30) |
| 7 | Worlds Collide II | 200 | 600 No (6.0e32) |
| 8 | Omniverse II | 250 | 600 Dc (6.0e35) |
| 9 | Parallel Universe III | 300 | 600 UDc (6.0e38) |
| 10 | Alternate Branch III | 350 | 600 DDc (6.0e41) |
| 11 | Worlds Collide III | 400 | 600 TDc (6.0e44) |
| 12 | Omniverse III | 450 | 600 QaDc (6.0e47) |
| 13 | Parallel Universe IV | 500 | 600 QiDc (6.0e50) |
| Tier | Name | Required | Cost |
|---|
| 1 | Stellar Synapse | 1 | 19.0 Sp (1.9e25) |
| 2 | Galactic Thought | 5 | 95.0 Sp (9.5e25) |
| 3 | Nebular Consciousness | 25 | 950 Sp (9.5e26) |
| 4 | Hive Mind | 50 | 95.0 Oc (9.5e28) |
| 5 | Stellar Synapse II | 100 | 9.50 No (9.5e30) |
| 6 | Galactic Thought II | 150 | 950 No (9.5e32) |
| 7 | Nebular Consciousness II | 200 | 95.0 Dc (9.5e34) |
| 8 | Hive Mind II | 250 | 95.0 UDc (9.5e37) |
| 9 | Stellar Synapse III | 300 | 95.0 DDc (9.5e40) |
| 10 | Galactic Thought III | 350 | 95.0 TDc (9.5e43) |
| 11 | Nebular Consciousness III | 400 | 95.0 QaDc (9.5e46) |
| 12 | Hive Mind III | 450 | 95.0 QiDc (9.5e49) |
| 13 | Stellar Synapse IV | 500 | 95.0 SxDc (9.5e52) |
| Tier | Name | Required | Cost |
|---|
| 1 | Prayer to Caïssa | 1 | 5.40 Oc (5.4e27) |
| 2 | Temple of 64 Squares | 5 | 27.0 Oc (2.7e28) |
| 3 | Blessing | 25 | 270 Oc (2.7e29) |
| 4 | Apotheosis | 50 | 27.0 No (2.7e31) |
| 5 | Prayer to Caïssa II | 100 | 2.70 Dc (2.7e33) |
| 6 | Temple of 64 Squares II | 150 | 270 Dc (2.7e35) |
| 7 | Blessing II | 200 | 27.0 UDc (2.7e37) |
| 8 | Apotheosis II | 250 | 27.0 DDc (2.7e40) |
| 9 | Prayer to Caïssa III | 300 | 27.0 TDc (2.7e43) |
| 10 | Temple of 64 Squares III | 350 | 27.0 QaDc (2.7e46) |
| 11 | Blessing III | 400 | 27.0 QiDc (2.7e49) |
| 12 | Apotheosis III | 450 | 27.0 SxDc (2.7e52) |
| 13 | Prayer to Caïssa IV | 500 | 27.0 SpDc (2.7e55) |
The “×2” upgrades multiply the base click value. The others add 1% of your production per second to every click, which is what keeps clicking worthwhile late in the game.
| Name | Cost | Effect | Appears when |
|---|
Touch-Move Rule | 100 | Click ×2 | 15 clicks this run |
J’adoube | 600 | Click ×2 | 80 clicks |
Snap Move | 12,000 | Click ×2 | 300 clicks |
En Passant | 50,000 | Each click also earns 1% of your production per second | run tempo ≥ 25,000 and 100 clicks |
Zwischenzug | 5.00 M (5.0e6) | Each click also earns 1% of your production per second | run tempo ≥ 2.50 M (2.5e6) and 100 clicks |
Scholar’s Mate | 500 M (5.0e8) | Each click also earns 1% of your production per second | run tempo ≥ 250 M (2.5e8) and 100 clicks |
Bullet 1+0 | 50.0 B (5.0e10) | Each click also earns 1% of your production per second | run tempo ≥ 25.0 B (2.5e10) and 100 clicks |
Hyperbullet | 5.00 T (5.0e12) | Each click also earns 1% of your production per second | run tempo ≥ 2.50 T (2.5e12) and 100 clicks |
Premove | 500 T (5.0e14) | Each click also earns 1% of your production per second | run tempo ≥ 250 T (2.5e14) and 100 clicks |
Lightning Move | 50.0 Qa (5.0e16) | Each click also earns 1% of your production per second | run tempo ≥ 25.0 Qa (2.5e16) and 100 clicks |
GM Reflexes | 5.00 Qi (5.0e18) | Each click also earns 1% of your production per second | run tempo ≥ 2.50 Qi (2.5e18) and 100 clicks |
Caïssa’s Hand | 500 Qi (5.0e20) | Each click also earns 1% of your production per second | run tempo ≥ 250 Qi (2.5e20) and 100 clicks |
Absolute Click | 50.0 Sx (5.0e22) | Each click also earns 1% of your production per second | run tempo ≥ 25.0 Sx (2.5e22) and 100 clicks |
Promotion bonus = click × 10 × multipliers + seconds of production.
| Name | Cost | Effect | Appears when |
|---|
Eighth Rank | 2,500 | Promotion bonus ×3 | 3 promotions |
Two-Square Advance | 40,000 | The hero pawn moves two squares on its first step | 12 promotions |
Underpromotion | 400,000 | Each promotion adds 15 s of production | 30 promotions |
Extra Queen | 40.0 M (4.0e7) | Promotion bonus ×5 | 100 promotions |
Lightning Promotion | 400 B (4.0e11) | Each promotion adds 60 s of production | 300 promotions |
They multiply all production. They appear once tempo earned this run reaches a quarter of their cost.
| Name | Cost | Effect | Appears when |
|---|
Italian Game | 6,000 | Global production +5% | run tempo ≥ 1,500 |
Sicilian Defense | 360,000 | Global production +6% | run tempo ≥ 90,000 |
Ruy Lopez | 21.6 M (2.2e7) | Global production +7% | run tempo ≥ 5.40 M (5.4e6) |
French Defense | 1.30 B (1.3e9) | Global production +8% | run tempo ≥ 324 M (3.2e8) |
King’s Gambit | 77.8 B (7.8e10) | Global production +9% | run tempo ≥ 19.4 B (1.9e10) |
Caro-Kann Defense | 4.67 T (4.7e12) | Global production +10% | run tempo ≥ 1.17 T (1.2e12) |
Nimzo-Indian Defense | 280 T (2.8e14) | Global production +11% | run tempo ≥ 70.0 T (7.0e13) |
Grünfeld Defense | 16.8 Qa (1.7e16) | Global production +12% | run tempo ≥ 4.20 Qa (4.2e15) |
Evans Gambit | 1.01 Qi (1.0e18) | Global production +13% | run tempo ≥ 252 Qa (2.5e17) |
Slav Defense | 60.5 Qi (6.0e19) | Global production +14% | run tempo ≥ 15.1 Qi (1.5e19) |
English Opening | 3.63 Sx (3.6e21) | Global production +15% | run tempo ≥ 907 Qi (9.1e20) |
Dutch Defense | 218 Sx (2.2e23) | Global production +16% | run tempo ≥ 54.4 Sx (5.4e22) |
Benko Gambit | 13.1 Sp (1.3e25) | Global production +17% | run tempo ≥ 3.27 Sp (3.3e24) |
Pirc Defense | 784 Sp (7.8e26) | Global production +18% | run tempo ≥ 196 Sp (2.0e26) |
Scandinavian Defense | 47.0 Oc (4.7e28) | Global production +19% | run tempo ≥ 11.8 Oc (1.2e28) |
Scotch Game | 2.82 No (2.8e30) | Global production +20% | run tempo ≥ 705 Oc (7.1e29) |
Alekhine’s Defense | 169 No (1.7e32) | Global production +21% | run tempo ≥ 42.3 No (4.2e31) |
Trompowsky Attack | 10.2 Dc (1.0e34) | Global production +22% | run tempo ≥ 2.54 Dc (2.5e33) |
London System | 609 Dc (6.1e35) | Global production +23% | run tempo ≥ 152 Dc (1.5e35) |
King’s Indian Defense | 36.6 UDc (3.7e37) | Global production +24% | run tempo ≥ 9.14 UDc (9.1e36) |
Vienna Game | 2.19 DDc (2.2e39) | Global production +25% | run tempo ≥ 548 UDc (5.5e38) |
Budapest Gambit | 132 DDc (1.3e41) | Global production +26% | run tempo ≥ 32.9 DDc (3.3e40) |
Philidor Defense | 7.90 TDc (7.9e42) | Global production +27% | run tempo ≥ 1.97 TDc (2.0e42) |
Latvian Gambit | 474 TDc (4.7e44) | Global production +28% | run tempo ≥ 118 TDc (1.2e44) |
Bongcloud Opening | 28.4 QaDc (2.8e46) | Global production +29% | run tempo ≥ 7.11 QaDc (7.1e45) |
Full Army | 20.0 M (2.0e7) | All 16 pieces are in play: global production +50% | all 16 pieces are on the board |
Fervor is 0.04 per trophy earned (×1.25 with “Trophy cabinet”). Each supporter multiplies production by (1 + fervor × k).
| Name | Cost | Effect | Appears when |
|---|
Club Supporters | 9.00 M (9.0e6) | Production +10% per point of fervor (4 points per 100 achievements) | 10 trophies |
Fan Club | 9.00 B (9.0e9) | Production +13% per point of fervor (4 points per 100 achievements) | 25 trophies |
Packed Stands | 90.0 T (9.0e13) | Production +15% per point of fervor (4 points per 100 achievements) | 50 trophies |
Live Stream | 90.0 Qa (9.0e16) | Production +18% per point of fervor (4 points per 100 achievements) | 75 trophies |
Global Audience | 900 Qi (9.0e20) | Production +20% per point of fervor (4 points per 100 achievements) | 100 trophies |
Galactic Cult | 9.00 Sp (9.0e24) | Production +20% per point of fervor (4 points per 100 achievements) | 130 trophies |
Faithful of Caïssa | 90.0 Oc (9.0e28) | Production +20% per point of fervor (4 points per 100 achievements) | 160 trophies |
They unlock or strengthen rival pieces and puzzles.
| Name | Cost | Effect | Appears when |
|---|
Tactics Study | 25,000 | Chess puzzles (mate in 1, 2 or 3) start appearing. Solve them for a big bonus. | run tempo ≥ 8,000 |
Exercise Book | 25.0 M (2.5e7) | Puzzles twice as frequent and twice as rewarding | 3 puzzles solved this run |
Provocation | 777,777 | Rival pieces appear twice as often | 3 rivals captured this run |
Poisoned Piece | 77.0 M (7.7e7) | Rival pieces stay twice as long | 7 rivals captured |
Time Trouble | 7.70 B (7.7e9) | Bonuses last twice as long | 15 rivals captured |
Automatic clicks on the board, with their own pawn (they never steal your promotions). A clock click is worth the base value of a click (without the production-based part), at 50% to begin with.
| Name | Cost | Effect | Appears when |
|---|
Chess Clock | 2,000 | A clock taps the board on its own: 1 click per second, worth 50% of a click. | run tempo ≥ 1,500 |
Classical Time Control | 250,000 | The clock plays 1 more click(s) per second | previous upgrade, and run tempo ≥ 50,000 |
Rapid | 25.0 M (2.5e7) | The clock plays 2 more click(s) per second | previous upgrade, and run tempo ≥ 5.00 M (5.0e6) |
Blitz | 25.0 B (2.5e10) | The clock plays 4 more click(s) per second | previous upgrade, and run tempo ≥ 5.00 B (5.0e9) |
Bullet | 250 T (2.5e14) | The clock plays 4 more click(s) per second | previous upgrade, and run tempo ≥ 50.0 T (5.0e13) |
Ultrabullet | 25.0 Qi (2.5e19) | The clock plays 8 more click(s) per second | previous upgrade, and run tempo ≥ 5.00 Qi (5.0e18) |
Weighted Clock | 1.00 M (1.0e6) | Clock clicks are worth ×2 | Chess Clock, and 1,000 clock clicks all-time |
Swiss Movement | 1.00 T (1.0e12) | Clock clicks are worth ×2 | Chess Clock, and 100,000 clock clicks all-time |
Atomic Clock | 100 Qi (1.0e20) | Clock clicks are worth ×3 | Chess Clock, and 1.00 M (1.0e6) clock clicks all-time |
Arbiter’s Clock | 770 M (7.7e8) | The clock captures rival pieces after 2.5 s if you haven’t. | Chess Clock, and 5 rivals captured this run |
| Name | Cost | Conditions |
|---|
Solve Chess | 10.0 UDc (1.0e37) | own 1 Caïssa and all 20 producers at level 10 |