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Upgrades

Every upgrade bought with tempo, grouped by family. They are lost on each checkmate (prestige).

Each producer has 13 tiers. A tier appears once you own the required number, and doubles that producer’s output.

TierCopies requiredCost (× base cost)
11×10
25×50
325×500
450×50,000
5100×5.00 M (5.0e6)
6150×500 M (5.0e8)
7200×50.0 B (5.0e10)
8250×50.0 T (5.0e13)
9300×50.0 Qa (5.0e16)
10350×50.0 Qi (5.0e19)
11400×50.0 Sx (5.0e22)
12450×50.0 Sp (5.0e25)
13500×50.0 Oc (5.0e28)
TierNameRequiredCost
1 Pawn Structure1150
2 Pawn Chain5750
3 Passed Pawn257,500
4 Queenside Majority50750,000
5 Pawn Structure II10075.0 M (7.5e7)
6 Pawn Chain II1507.50 B (7.5e9)
7 Passed Pawn II200750 B (7.5e11)
8 Queenside Majority II250750 T (7.5e14)
9 Pawn Structure III300750 Qa (7.5e17)
10 Pawn Chain III350750 Qi (7.5e20)
11 Passed Pawn III400750 Sx (7.5e23)
12 Queenside Majority III450750 Sp (7.5e26)
13 Pawn Structure IV500750 Oc (7.5e29)
TierNameRequiredCost
1 Fork11,000
2 Outpost55,000
3 Hurdle Jump2550,000
4 Knight on f5505.00 M (5.0e6)
5 Fork II100500 M (5.0e8)
6 Outpost II15050.0 B (5.0e10)
7 Hurdle Jump II2005.00 T (5.0e12)
8 Knight on f5 II2505.00 Qa (5.0e15)
9 Fork III3005.00 Qi (5.0e18)
10 Outpost III3505.00 Sx (5.0e21)
11 Hurdle Jump III4005.00 Sp (5.0e24)
12 Knight on f5 III4505.00 Oc (5.0e27)
13 Fork IV5005.00 No (5.0e30)
TierNameRequiredCost
1 Fianchetto111,000
2 Long Diagonal555,000
3 Bishop Pair25550,000
4 King’s Bishop5055.0 M (5.5e7)
5 Fianchetto II1005.50 B (5.5e9)
6 Long Diagonal II150550 B (5.5e11)
7 Bishop Pair II20055.0 T (5.5e13)
8 King’s Bishop II25055.0 Qa (5.5e16)
9 Fianchetto III30055.0 Qi (5.5e19)
10 Long Diagonal III35055.0 Sx (5.5e22)
11 Bishop Pair III40055.0 Sp (5.5e25)
12 King’s Bishop III45055.0 Oc (5.5e28)
13 Fianchetto IV50055.0 No (5.5e31)
TierNameRequiredCost
1 Open File1120,000
2 Seventh Rank5600,000
3 Doubled Rooks256.00 M (6.0e6)
4 Philidor Position50600 M (6.0e8)
5 Open File II10060.0 B (6.0e10)
6 Seventh Rank II1506.00 T (6.0e12)
7 Doubled Rooks II200600 T (6.0e14)
8 Philidor Position II250600 Qa (6.0e17)
9 Open File III300600 Qi (6.0e20)
10 Seventh Rank III350600 Sx (6.0e23)
11 Doubled Rooks III400600 Sp (6.0e26)
12 Philidor Position III450600 Oc (6.0e29)
13 Open File IV500600 No (6.0e32)
TierNameRequiredCost
1 Queen’s Gambit11.30 M (1.3e6)
2 Early Queen56.50 M (6.5e6)
3 Centralized Queen2565.0 M (6.5e7)
4 Queen Sacrifice506.50 B (6.5e9)
5 Queen’s Gambit II100650 B (6.5e11)
6 Early Queen II15065.0 T (6.5e13)
7 Centralized Queen II2006.50 Qa (6.5e15)
8 Queen Sacrifice II2506.50 Qi (6.5e18)
9 Queen’s Gambit III3006.50 Sx (6.5e21)
10 Early Queen III3506.50 Sp (6.5e24)
11 Centralized Queen III4006.50 Oc (6.5e27)
12 Queen Sacrifice III4506.50 No (6.5e30)
13 Queen’s Gambit IV5006.50 Dc (6.5e33)
TierNameRequiredCost
1 Castling114.0 M (1.4e7)
2 Opposition570.0 M (7.0e7)
3 King March25700 M (7.0e8)
4 Active King5070.0 B (7.0e10)
5 Castling II1007.00 T (7.0e12)
6 Opposition II150700 T (7.0e14)
7 King March II20070.0 Qa (7.0e16)
8 Active King II25070.0 Qi (7.0e19)
9 Castling III30070.0 Sx (7.0e22)
10 Opposition III35070.0 Sp (7.0e25)
11 King March III40070.0 Oc (7.0e28)
12 Active King III45070.0 No (7.0e31)
13 Castling IV50070.0 Dc (7.0e34)
TierNameRequiredCost
1 Sunday Tournament1200 M (2.0e8)
2 Café Blitz51.00 B (1.0e9)
3 Simul2510.0 B (1.0e10)
4 Regional Championship501.00 T (1.0e12)
5 Sunday Tournament II100100 T (1.0e14)
6 Café Blitz II15010.0 Qa (1.0e16)
7 Simul II2001.00 Qi (1.0e18)
8 Regional Championship II2501.00 Sx (1.0e21)
9 Sunday Tournament III3001.00 Sp (1.0e24)
10 Café Blitz III3501.00 Oc (1.0e27)
11 Simul III4001.00 No (1.0e30)
12 Regional Championship III4501.00 Dc (1.0e33)
13 Sunday Tournament IV5001.00 UDc (1.0e36)
TierNameRequiredCost
1 Opening Prep13.30 B (3.3e9)
2 GM Norm516.5 B (1.7e10)
3 Deep Theory25165 B (1.7e11)
4 Positional Intuition5016.5 T (1.7e13)
5 Opening Prep II1001.65 Qa (1.7e15)
6 GM Norm II150165 Qa (1.7e17)
7 Deep Theory II20016.5 Qi (1.7e19)
8 Positional Intuition II25016.5 Sx (1.6e22)
9 Opening Prep III30016.5 Sp (1.7e25)
10 GM Norm III35016.5 Oc (1.7e28)
11 Deep Theory III40016.5 No (1.6e31)
12 Positional Intuition III45016.5 Dc (1.7e34)
13 Opening Prep IV50016.5 UDc (1.6e37)
TierNameRequiredCost
1 Transposition Table151.0 B (5.1e10)
2 Alpha-Beta Pruning5255 B (2.6e11)
3 Endgame Tablebases252.55 T (2.6e12)
4 Depth 4050255 T (2.6e14)
5 Transposition Table II10025.5 Qa (2.6e16)
6 Alpha-Beta Pruning II1502.55 Qi (2.6e18)
7 Endgame Tablebases II200255 Qi (2.6e20)
8 Depth 40 II250255 Sx (2.6e23)
9 Transposition Table III300255 Sp (2.5e26)
10 Alpha-Beta Pruning III350255 Oc (2.6e29)
11 Endgame Tablebases III400255 No (2.5e32)
12 Depth 40 III450255 Dc (2.6e35)
13 Transposition Table IV500255 UDc (2.5e38)
TierNameRequiredCost
1 Self-Play1750 B (7.5e11)
2 Residual Network53.75 T (3.8e12)
3 Monte Carlo Search2537.5 T (3.8e13)
4 Zero Knowledge503.75 Qa (3.8e15)
5 Self-Play II100375 Qa (3.8e17)
6 Residual Network II15037.5 Qi (3.8e19)
7 Monte Carlo Search II2003.75 Sx (3.8e21)
8 Zero Knowledge II2503.75 Sp (3.8e24)
9 Self-Play III3003.75 Oc (3.8e27)
10 Residual Network III3503.75 No (3.7e30)
11 Monte Carlo Search III4003.75 Dc (3.7e33)
12 Zero Knowledge III4503.75 UDc (3.8e36)
13 Self-Play IV5003.75 DDc (3.7e39)
TierNameRequiredCost
1 Superposition110.0 T (1.0e13)
2 Entanglement550.0 T (5.0e13)
3 Quantum Zugzwang25500 T (5.0e14)
4 Wave Collapse5050.0 Qa (5.0e16)
5 Superposition II1005.00 Qi (5.0e18)
6 Entanglement II150500 Qi (5.0e20)
7 Quantum Zugzwang II20050.0 Sx (5.0e22)
8 Wave Collapse II25050.0 Sp (5.0e25)
9 Superposition III30050.0 Oc (5.0e28)
10 Entanglement III35050.0 No (5.0e31)
11 Quantum Zugzwang III40050.0 Dc (5.0e34)
12 Wave Collapse III45050.0 UDc (5.0e37)
13 Superposition IV50050.0 DDc (5.0e40)
TierNameRequiredCost
1 Retrograde Analysis1140 T (1.4e14)
2 Grandfather Paradox5700 T (7.0e14)
3 Time Loop257.00 Qa (7.0e15)
4 End of History50700 Qa (7.0e17)
5 Retrograde Analysis II10070.0 Qi (7.0e19)
6 Grandfather Paradox II1507.00 Sx (7.0e21)
7 Time Loop II200700 Sx (7.0e23)
8 End of History II250700 Sp (7.0e26)
9 Retrograde Analysis III300700 Oc (7.0e29)
10 Grandfather Paradox III350700 No (7.0e32)
11 Time Loop III400700 Dc (7.0e35)
12 End of History III450700 UDc (7.0e38)
13 Retrograde Analysis IV500700 DDc (7.0e41)
TierNameRequiredCost
1 Negative Pieces11.70 Qa (1.7e15)
2 Annihilation58.50 Qa (8.5e15)
3 Mirror Board2585.0 Qa (8.5e16)
4 Baryon Asymmetry508.50 Qi (8.5e18)
5 Negative Pieces II100850 Qi (8.5e20)
6 Annihilation II15085.0 Sx (8.5e22)
7 Mirror Board II2008.50 Sp (8.5e24)
8 Baryon Asymmetry II2508.50 Oc (8.5e27)
9 Negative Pieces III3008.50 No (8.5e30)
10 Annihilation III3508.50 Dc (8.5e33)
11 Mirror Board III4008.50 UDc (8.5e36)
12 Baryon Asymmetry III4508.50 DDc (8.5e39)
13 Negative Pieces IV5008.50 TDc (8.5e42)
TierNameRequiredCost
1 Refraction121.0 Qa (2.1e16)
2 Full Spectrum5105 Qa (1.1e17)
3 Tactical Rainbow251.05 Qi (1.1e18)
4 Coherent Light50105 Qi (1.1e20)
5 Refraction II10010.5 Sx (1.0e22)
6 Full Spectrum II1501.05 Sp (1.1e24)
7 Tactical Rainbow II200105 Sp (1.1e26)
8 Coherent Light II250105 Oc (1.1e29)
9 Refraction III300105 No (1.1e32)
10 Full Spectrum III350105 Dc (1.0e35)
11 Tactical Rainbow III400105 UDc (1.1e38)
12 Coherent Light III450105 DDc (1.0e41)
13 Refraction IV500105 TDc (1.0e44)
TierNameRequiredCost
1 Lucky Shot1260 Qa (2.6e17)
2 Blessed Patzer51.30 Qi (1.3e18)
3 64-Leaf Clover2513.0 Qi (1.3e19)
4 Favor of the Dice501.30 Sx (1.3e21)
5 Lucky Shot II100130 Sx (1.3e23)
6 Blessed Patzer II15013.0 Sp (1.3e25)
7 64-Leaf Clover II2001.30 Oc (1.3e27)
8 Favor of the Dice II2501.30 No (1.3e30)
9 Lucky Shot III3001.30 Dc (1.3e33)
10 Blessed Patzer III3501.30 UDc (1.3e36)
11 64-Leaf Clover III4001.30 DDc (1.3e39)
12 Favor of the Dice III4501.30 TDc (1.3e42)
13 Lucky Shot IV5001.30 QaDc (1.3e45)
TierNameRequiredCost
1 Recursion13.10 Qi (3.1e18)
2 Mandelbrot Set515.5 Qi (1.6e19)
3 Self-Similarity25155 Qi (1.6e20)
4 Infinite Depth5015.5 Sx (1.6e22)
5 Recursion II1001.55 Sp (1.6e24)
6 Mandelbrot Set II150155 Sp (1.5e26)
7 Self-Similarity II20015.5 Oc (1.6e28)
8 Infinite Depth II25015.5 No (1.6e31)
9 Recursion III30015.5 Dc (1.5e34)
10 Mandelbrot Set III35015.5 UDc (1.6e37)
11 Self-Similarity III40015.5 DDc (1.5e40)
12 Infinite Depth III45015.5 TDc (1.6e43)
13 Recursion IV50015.5 QaDc (1.5e46)
TierNameRequiredCost
1 Hello, Chess1710 Qi (7.1e20)
2 Debug Mode53.55 Sx (3.6e21)
3 Root Access2535.5 Sx (3.6e22)
4 The Game’s Source Code503.55 Sp (3.5e24)
5 Hello, Chess II100355 Sp (3.5e26)
6 Debug Mode II15035.5 Oc (3.5e28)
7 Root Access II2003.55 No (3.5e30)
8 The Game’s Source Code II2503.55 Dc (3.5e33)
9 Hello, Chess III3003.55 UDc (3.5e36)
10 Debug Mode III3503.55 DDc (3.5e39)
11 Root Access III4003.55 TDc (3.5e42)
12 The Game’s Source Code III4503.55 QaDc (3.6e45)
13 Hello, Chess IV5003.55 QiDc (3.5e48)
TierNameRequiredCost
1 Parallel Universe1120 Sx (1.2e23)
2 Alternate Branch5600 Sx (6.0e23)
3 Worlds Collide256.00 Sp (6.0e24)
4 Omniverse50600 Sp (6.0e26)
5 Parallel Universe II10060.0 Oc (6.0e28)
6 Alternate Branch II1506.00 No (6.0e30)
7 Worlds Collide II200600 No (6.0e32)
8 Omniverse II250600 Dc (6.0e35)
9 Parallel Universe III300600 UDc (6.0e38)
10 Alternate Branch III350600 DDc (6.0e41)
11 Worlds Collide III400600 TDc (6.0e44)
12 Omniverse III450600 QaDc (6.0e47)
13 Parallel Universe IV500600 QiDc (6.0e50)
TierNameRequiredCost
1 Stellar Synapse119.0 Sp (1.9e25)
2 Galactic Thought595.0 Sp (9.5e25)
3 Nebular Consciousness25950 Sp (9.5e26)
4 Hive Mind5095.0 Oc (9.5e28)
5 Stellar Synapse II1009.50 No (9.5e30)
6 Galactic Thought II150950 No (9.5e32)
7 Nebular Consciousness II20095.0 Dc (9.5e34)
8 Hive Mind II25095.0 UDc (9.5e37)
9 Stellar Synapse III30095.0 DDc (9.5e40)
10 Galactic Thought III35095.0 TDc (9.5e43)
11 Nebular Consciousness III40095.0 QaDc (9.5e46)
12 Hive Mind III45095.0 QiDc (9.5e49)
13 Stellar Synapse IV50095.0 SxDc (9.5e52)
TierNameRequiredCost
1 Prayer to Caïssa15.40 Oc (5.4e27)
2 Temple of 64 Squares527.0 Oc (2.7e28)
3 Blessing25270 Oc (2.7e29)
4 Apotheosis5027.0 No (2.7e31)
5 Prayer to Caïssa II1002.70 Dc (2.7e33)
6 Temple of 64 Squares II150270 Dc (2.7e35)
7 Blessing II20027.0 UDc (2.7e37)
8 Apotheosis II25027.0 DDc (2.7e40)
9 Prayer to Caïssa III30027.0 TDc (2.7e43)
10 Temple of 64 Squares III35027.0 QaDc (2.7e46)
11 Blessing III40027.0 QiDc (2.7e49)
12 Apotheosis III45027.0 SxDc (2.7e52)
13 Prayer to Caïssa IV50027.0 SpDc (2.7e55)

The “×2” upgrades multiply the base click value. The others add 1% of your production per second to every click, which is what keeps clicking worthwhile late in the game.

NameCostEffectAppears when
Touch-Move Rule100Click ×215 clicks this run
J’adoube600Click ×280 clicks
Snap Move12,000Click ×2300 clicks
En Passant50,000Each click also earns 1% of your production per secondrun tempo ≥ 25,000 and 100 clicks
Zwischenzug5.00 M (5.0e6)Each click also earns 1% of your production per secondrun tempo ≥ 2.50 M (2.5e6) and 100 clicks
Scholar’s Mate500 M (5.0e8)Each click also earns 1% of your production per secondrun tempo ≥ 250 M (2.5e8) and 100 clicks
Bullet 1+050.0 B (5.0e10)Each click also earns 1% of your production per secondrun tempo ≥ 25.0 B (2.5e10) and 100 clicks
Hyperbullet5.00 T (5.0e12)Each click also earns 1% of your production per secondrun tempo ≥ 2.50 T (2.5e12) and 100 clicks
Premove500 T (5.0e14)Each click also earns 1% of your production per secondrun tempo ≥ 250 T (2.5e14) and 100 clicks
Lightning Move50.0 Qa (5.0e16)Each click also earns 1% of your production per secondrun tempo ≥ 25.0 Qa (2.5e16) and 100 clicks
GM Reflexes5.00 Qi (5.0e18)Each click also earns 1% of your production per secondrun tempo ≥ 2.50 Qi (2.5e18) and 100 clicks
Caïssa’s Hand500 Qi (5.0e20)Each click also earns 1% of your production per secondrun tempo ≥ 250 Qi (2.5e20) and 100 clicks
Absolute Click50.0 Sx (5.0e22)Each click also earns 1% of your production per secondrun tempo ≥ 25.0 Sx (2.5e22) and 100 clicks

Promotion bonus = click × 10 × multipliers + seconds of production.

NameCostEffectAppears when
Eighth Rank2,500Promotion bonus ×33 promotions
Two-Square Advance40,000The hero pawn moves two squares on its first step12 promotions
Underpromotion400,000Each promotion adds 15 s of production30 promotions
Extra Queen40.0 M (4.0e7)Promotion bonus ×5100 promotions
Lightning Promotion400 B (4.0e11)Each promotion adds 60 s of production300 promotions

They multiply all production. They appear once tempo earned this run reaches a quarter of their cost.

NameCostEffectAppears when
Italian Game6,000Global production +5%run tempo ≥ 1,500
Sicilian Defense360,000Global production +6%run tempo ≥ 90,000
Ruy Lopez21.6 M (2.2e7)Global production +7%run tempo ≥ 5.40 M (5.4e6)
French Defense1.30 B (1.3e9)Global production +8%run tempo ≥ 324 M (3.2e8)
King’s Gambit77.8 B (7.8e10)Global production +9%run tempo ≥ 19.4 B (1.9e10)
Caro-Kann Defense4.67 T (4.7e12)Global production +10%run tempo ≥ 1.17 T (1.2e12)
Nimzo-Indian Defense280 T (2.8e14)Global production +11%run tempo ≥ 70.0 T (7.0e13)
Grünfeld Defense16.8 Qa (1.7e16)Global production +12%run tempo ≥ 4.20 Qa (4.2e15)
Evans Gambit1.01 Qi (1.0e18)Global production +13%run tempo ≥ 252 Qa (2.5e17)
Slav Defense60.5 Qi (6.0e19)Global production +14%run tempo ≥ 15.1 Qi (1.5e19)
English Opening3.63 Sx (3.6e21)Global production +15%run tempo ≥ 907 Qi (9.1e20)
Dutch Defense218 Sx (2.2e23)Global production +16%run tempo ≥ 54.4 Sx (5.4e22)
Benko Gambit13.1 Sp (1.3e25)Global production +17%run tempo ≥ 3.27 Sp (3.3e24)
Pirc Defense784 Sp (7.8e26)Global production +18%run tempo ≥ 196 Sp (2.0e26)
Scandinavian Defense47.0 Oc (4.7e28)Global production +19%run tempo ≥ 11.8 Oc (1.2e28)
Scotch Game2.82 No (2.8e30)Global production +20%run tempo ≥ 705 Oc (7.1e29)
Alekhine’s Defense169 No (1.7e32)Global production +21%run tempo ≥ 42.3 No (4.2e31)
Trompowsky Attack10.2 Dc (1.0e34)Global production +22%run tempo ≥ 2.54 Dc (2.5e33)
London System609 Dc (6.1e35)Global production +23%run tempo ≥ 152 Dc (1.5e35)
King’s Indian Defense36.6 UDc (3.7e37)Global production +24%run tempo ≥ 9.14 UDc (9.1e36)
Vienna Game2.19 DDc (2.2e39)Global production +25%run tempo ≥ 548 UDc (5.5e38)
Budapest Gambit132 DDc (1.3e41)Global production +26%run tempo ≥ 32.9 DDc (3.3e40)
Philidor Defense7.90 TDc (7.9e42)Global production +27%run tempo ≥ 1.97 TDc (2.0e42)
Latvian Gambit474 TDc (4.7e44)Global production +28%run tempo ≥ 118 TDc (1.2e44)
Bongcloud Opening28.4 QaDc (2.8e46)Global production +29%run tempo ≥ 7.11 QaDc (7.1e45)
Full Army20.0 M (2.0e7)All 16 pieces are in play: global production +50%all 16 pieces are on the board

Fervor is 0.04 per trophy earned (×1.25 with “Trophy cabinet”). Each supporter multiplies production by (1 + fervor × k).

NameCostEffectAppears when
Club Supporters9.00 M (9.0e6)Production +10% per point of fervor (4 points per 100 achievements)10 trophies
Fan Club9.00 B (9.0e9)Production +13% per point of fervor (4 points per 100 achievements)25 trophies
Packed Stands90.0 T (9.0e13)Production +15% per point of fervor (4 points per 100 achievements)50 trophies
Live Stream90.0 Qa (9.0e16)Production +18% per point of fervor (4 points per 100 achievements)75 trophies
Global Audience900 Qi (9.0e20)Production +20% per point of fervor (4 points per 100 achievements)100 trophies
Galactic Cult9.00 Sp (9.0e24)Production +20% per point of fervor (4 points per 100 achievements)130 trophies
Faithful of Caïssa90.0 Oc (9.0e28)Production +20% per point of fervor (4 points per 100 achievements)160 trophies

They unlock or strengthen rival pieces and puzzles.

NameCostEffectAppears when
Tactics Study25,000Chess puzzles (mate in 1, 2 or 3) start appearing. Solve them for a big bonus.run tempo ≥ 8,000
Exercise Book25.0 M (2.5e7)Puzzles twice as frequent and twice as rewarding3 puzzles solved this run
Provocation777,777Rival pieces appear twice as often3 rivals captured this run
Poisoned Piece77.0 M (7.7e7)Rival pieces stay twice as long7 rivals captured
Time Trouble7.70 B (7.7e9)Bonuses last twice as long15 rivals captured

Automatic clicks on the board, with their own pawn (they never steal your promotions). A clock click is worth the base value of a click (without the production-based part), at 50% to begin with.

NameCostEffectAppears when
Chess Clock2,000A clock taps the board on its own: 1 click per second, worth 50% of a click.run tempo ≥ 1,500
Classical Time Control250,000The clock plays 1 more click(s) per secondprevious upgrade, and run tempo ≥ 50,000
Rapid25.0 M (2.5e7)The clock plays 2 more click(s) per secondprevious upgrade, and run tempo ≥ 5.00 M (5.0e6)
Blitz25.0 B (2.5e10)The clock plays 4 more click(s) per secondprevious upgrade, and run tempo ≥ 5.00 B (5.0e9)
Bullet250 T (2.5e14)The clock plays 4 more click(s) per secondprevious upgrade, and run tempo ≥ 50.0 T (5.0e13)
Ultrabullet25.0 Qi (2.5e19)The clock plays 8 more click(s) per secondprevious upgrade, and run tempo ≥ 5.00 Qi (5.0e18)
Weighted Clock1.00 M (1.0e6)Clock clicks are worth ×2Chess Clock, and 1,000 clock clicks all-time
Swiss Movement1.00 T (1.0e12)Clock clicks are worth ×2Chess Clock, and 100,000 clock clicks all-time
Atomic Clock100 Qi (1.0e20)Clock clicks are worth ×3Chess Clock, and 1.00 M (1.0e6) clock clicks all-time
Arbiter’s Clock770 M (7.7e8)The clock captures rival pieces after 2.5 s if you haven’t.Chess Clock, and 5 rivals captured this run
NameCostConditions
Solve Chess10.0 UDc (1.0e37)own 1 Caïssa and all 20 producers at level 10